Konchuu Hen'itai
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Konchuu Hen'itai
Clan's Name: The owners of the bloodline does not carry a Clan name, main reason is beacuse they don't want other people to know about the bloodline as by so far people think of the users of this Kekkei Genkai to be somewhat of monsters,demons,walking blasphemy etc. Thus the members of it figure out their own surnames.
Biography: The Konchuu Hen'itai Bloodline lives in a minor village in the outskirts of Iwa. Thus the 'clan' is keeping their bloodline for themself and not using it in the village as the villagers are disliking this kind of bloodline, some of them even consider this more of a curse or mutation than an inherted bloodline. The bloodline got at the end of the ravine when a young member of them accidently killed one of hes team mates and wounded the other one during a mission when he wasn't able to control hes special treats.
The Bloodline members share a various appeal togheter. The four main appeal things that is not of a normal humans are
1. Their eyes. Thus looking normal most of the time, but when they're activating their bloodline limit's powers, a pair of insect like eyes comes from the side of the eye holes, giving them a pair of new eyes that doesn't got any real effects of exept maybe protecting the other (human) eyes from dust or any other powder thing. The Human eyes are behind the new eyes for when swapping back.
2. Skin differences. Most of the members are pale skinned, and having a shading color underneat the skin. This various from green,pink,blue and violet. Crossing of two colors have occured.
3. Their body gills. Member of the Konchuu Hen'itai bloodline got a various amount of gills looking things on all parts of the body exept in the underpart of their arms. This gills are made for the fluid slime/blood mixure that exist inside the members. This can be used for various purposes, such as creating a chitinous carapace armor and making weapons in various shapes. Such as scythes and blades. The carapace is alltough not very bendable, making it impossible to creat round objects from it as it would break appart.
4. Poison sacks. Inside their mouth, hidden in their cheeks theres two poison sacks, one in each cheek. This is able to brew a powerful injection poisot from their mouth, a pair of spider injection fangs will appear from the mouth,not much longer than that of a normal wolf fang to inject the poison. This also gives the members a more resistant body against various poisons as their own body is producing poison itself. Tough the more potent and powerful poisons are still affecting the body if they would get it inside them etc.
Clan Members: None Currently
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Skills/Kekkei Genkai
Name: Konchuu Hen'itai (Insect Mutant)
Type: Body Mutation
Stages:
1. In this stage the gills will start to open themself and preparing to send out the fast drying carapace. This is something that comes with birth.
2. In this form the user will spray most of it's hard liquid to turn into a favourited Arachnia / Bug creature, making them earn most of that insect/arachnia's traits and also a sturdy all covering armor. This will drain chakra to use but shure makes up to it.
This can only be getted from rank Jounin and a tough battle to get activated for the first time, consider it was the body's last resort defence system.
Effects: Creates a dark green carapace with light green borders. This is somewhat harder than wood but weaker than metal, a quite sturdy and thick armor. The gills are also able to shape the carapace into spikes and etc mentioned before from any of thet gills. Tough the gills specialised in this are on the arms and around the shoulders.
Jutsus it Unlocks:(This is all stage 1 unless theres a (stage2) next to it's jutsus name.)
Name: Chitinous Carapace
Type: Kekkei Genkai
Rank: D
Chakra Cost: 4 + 1/per turn.
Effects: Creates a hardened armor over the body, making most blows from kunais and swords (not heavy ones) to just get stuck on the armor if they're just slashing, this armor cover most parts exept eyes,nose,mouth,chin area and the underside of the arms and various gasps such as elbows, around the neck etc, this are just minor places but still able for a trained swordman to hit with the right eyes.
Fighting Parts
Name: None.
Type: Kekkei Genkai
Rank: E
Chakra Cost: 1
Effects: This will make the forward parts of the arms into deadly weapons. The so far showned forms are:
Scythe Form. This is used for the Mantis attacks aswell as slashing grave wounds. This are sharper made carapace than that of the Pincher Form, making it excel at offensive battle.
Pincer Form. This is used for grabbing, cutting and clubbing. Required for the Scorpion attacks. This are thicker than the Scythe Form thus more dull, making it more of a sturdy defensive weapon. This doesn't mean the claws are weak. This are also somewhat heavier than the Scythe form,making them perform not as fast attacks as the Scythe Form.
Blade Form. The allrounder, creates sharp blades right behind the backhand. Able to perform most things and also good in both offence and defence.
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The user can choice to either active just one or both hands for the form, Thus it will require both hand of the same to pull of form specified attacks.
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Mantis Fighting Abilties
Pincher Form Abilities
Basic Konchuu Hen'itai abilities
Note. A person can only have one Avatar shape.
Different avatars gives different attributes. Such as if someone turns into a Stag Bettle they get a might horn and immense strength. Someone who turns into a Scorpion will get a tough armor and a poisonius barb tail and so on. More info will be find on the creator of their custom avatar on their Jutsu list.
Also, custome variation jutsus are being used by the different members. As they all experience this very customizable bloodline.
Biography: The Konchuu Hen'itai Bloodline lives in a minor village in the outskirts of Iwa. Thus the 'clan' is keeping their bloodline for themself and not using it in the village as the villagers are disliking this kind of bloodline, some of them even consider this more of a curse or mutation than an inherted bloodline. The bloodline got at the end of the ravine when a young member of them accidently killed one of hes team mates and wounded the other one during a mission when he wasn't able to control hes special treats.
The Bloodline members share a various appeal togheter. The four main appeal things that is not of a normal humans are
1. Their eyes. Thus looking normal most of the time, but when they're activating their bloodline limit's powers, a pair of insect like eyes comes from the side of the eye holes, giving them a pair of new eyes that doesn't got any real effects of exept maybe protecting the other (human) eyes from dust or any other powder thing. The Human eyes are behind the new eyes for when swapping back.
2. Skin differences. Most of the members are pale skinned, and having a shading color underneat the skin. This various from green,pink,blue and violet. Crossing of two colors have occured.
3. Their body gills. Member of the Konchuu Hen'itai bloodline got a various amount of gills looking things on all parts of the body exept in the underpart of their arms. This gills are made for the fluid slime/blood mixure that exist inside the members. This can be used for various purposes, such as creating a chitinous carapace armor and making weapons in various shapes. Such as scythes and blades. The carapace is alltough not very bendable, making it impossible to creat round objects from it as it would break appart.
4. Poison sacks. Inside their mouth, hidden in their cheeks theres two poison sacks, one in each cheek. This is able to brew a powerful injection poisot from their mouth, a pair of spider injection fangs will appear from the mouth,not much longer than that of a normal wolf fang to inject the poison. This also gives the members a more resistant body against various poisons as their own body is producing poison itself. Tough the more potent and powerful poisons are still affecting the body if they would get it inside them etc.
Clan Members: None Currently
---------------------------------------------------------------------
Skills/Kekkei Genkai
Name: Konchuu Hen'itai (Insect Mutant)
Type: Body Mutation
Stages:
1. In this stage the gills will start to open themself and preparing to send out the fast drying carapace. This is something that comes with birth.
2. In this form the user will spray most of it's hard liquid to turn into a favourited Arachnia / Bug creature, making them earn most of that insect/arachnia's traits and also a sturdy all covering armor. This will drain chakra to use but shure makes up to it.
This can only be getted from rank Jounin and a tough battle to get activated for the first time, consider it was the body's last resort defence system.
Effects: Creates a dark green carapace with light green borders. This is somewhat harder than wood but weaker than metal, a quite sturdy and thick armor. The gills are also able to shape the carapace into spikes and etc mentioned before from any of thet gills. Tough the gills specialised in this are on the arms and around the shoulders.
Jutsus it Unlocks:(This is all stage 1 unless theres a (stage2) next to it's jutsus name.)
Name: Chitinous Carapace
Type: Kekkei Genkai
Rank: D
Chakra Cost: 4 + 1/per turn.
Effects: Creates a hardened armor over the body, making most blows from kunais and swords (not heavy ones) to just get stuck on the armor if they're just slashing, this armor cover most parts exept eyes,nose,mouth,chin area and the underside of the arms and various gasps such as elbows, around the neck etc, this are just minor places but still able for a trained swordman to hit with the right eyes.
Fighting Parts
Name: None.
Type: Kekkei Genkai
Rank: E
Chakra Cost: 1
Effects: This will make the forward parts of the arms into deadly weapons. The so far showned forms are:
Scythe Form. This is used for the Mantis attacks aswell as slashing grave wounds. This are sharper made carapace than that of the Pincher Form, making it excel at offensive battle.
Pincer Form. This is used for grabbing, cutting and clubbing. Required for the Scorpion attacks. This are thicker than the Scythe Form thus more dull, making it more of a sturdy defensive weapon. This doesn't mean the claws are weak. This are also somewhat heavier than the Scythe form,making them perform not as fast attacks as the Scythe Form.
Blade Form. The allrounder, creates sharp blades right behind the backhand. Able to perform most things and also good in both offence and defence.
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The user can choice to either active just one or both hands for the form, Thus it will require both hand of the same to pull of form specified attacks.
------------------------------------------------------------------------------
Mantis Fighting Abilties
- Spoiler:
- Name: Hunt of the Mantis (Requires Scythe Arms)
Type: Taijutsu
Rank: D
Chakra Cost: 3
Effects: Performed a combo of outstretched arms and scythe like weapon on hands. The user will stretch hes/hers whole body to either left or right before performed a wide slash to grapple the opponent, then expending the spikes on the scythe like arms to give a serial attacks slashing the enemy on hes/hers front. Then jumps back to prepare a fast next attack. This is used to make as much bleeding wounds on the enemy and then attack with something else as the enemy is bleeding and hurted.
Name: Mantis Hive (Requires Scythe or Blade form)
Type: Ninjutsu
Rank: C
Chakra Cost: 6
Effects: Activates a few extra scythe parts from a quick burst of chakra for a short duration and starts to spin quickly. This is used to deflect incomming fysical attacks as the extra scythes will cover more. The weak spots are still up and down and if the user is unlucky an attack with several projectiles, one of them can manage to pass the spinning scythes. The user will become slight dizzy after the spinnig and lose balance for a short time. After the spin the scythes will fall off the user and down to the ground.
Name: Mantis Assault (Requires Scythe Arms)
Type: Taijutsu
Rank: C
Chakra Cost: 7
Effects: The Mantis finisher. At the cost of some extra chakra the scythes will become viscous saw looking with long spikes sprouting out from it. This will also extend the scythes somewhat. The user will try to attack from the side, grappling legs and/or torso/throat and crush them from there, as the spikes impales the target. The user will start to spin hes/hers opponent and throw them away.
Pincher Form Abilities
- Spoiler:
- Name: Crab Hammer
Type: Taijutsu
Rank: E
Chakra Cost: 2
Effects: This is similar to a Chakra Punch, a chakra enforced claw will try to slam against the target,unleashing the chakra in a short powerful burst against their target
Name: Scorpid Combo
Type: Taijutsu
Rank: C
Chakra Cost: 6
Effects: A reckless combo. The user will charge towards the target, slamming their stomache with an elbow or shoulder. Then slamming the pinchers against their kneecaps and chin,as the target, if goes as planed. Will arch their head up do the chin slam, the user will grab him/her by their throat and slam their head into the ground before releasing.
If this combo does it's whole trick the pinchers will get very damaged, probally cracked on lots of places or even parts falling of. Thus the user should remove the pinchers and create a pair of new ones.
Name: Clawing vengance
Type: Ninjutsu
Rank: C
Chakra Cost: 5
Effects: The user will losen the pinchers up and throw/shoot em away with chakra against their opponent. This works somewhat like throwing a big kunai. Only this attack can also make enemy limbs getting stuck against trees etc if they get caught between the small gap between the two pinchers.
Basic Konchuu Hen'itai abilities
- Spoiler:
- Name: Spider Pike
Type: Ninjutsu
Sub-Type: Bloodline
Rank: D
Chakra Cost: 3
Effects: Creates a thick sharp spike from any of the gills. This technique was what made Wynxern's genin team mate to die as it got activate from mistake from one of hes back gills. Able to pierce through flesh and cranium if the target is within rage of when the spike shoots out. Else it can be used for other skills. (Such as Mantis Hive when you have to spin.) Anyhow, on the 2nd turn the spikes will get weaker and easier to break. Each pikes costs 3chakra to create, or you can create minor ones (really short,like 1-2cm long) on ie. A kneecap for kneeing into someone with spiked awsomeness.
Name: Wasp Buzz
Type: Genjutsu
Sub-Type: Audio
Rank: E
Chakra Cost: 2
Effects: Creates fake sounds all over of the sound of hundred wasps buzzing around, causing distraction or even make someone get frighten (like if they got a bugfobia) or just to make look more impress with the sound of hundreds of wasps from nowhere as you create your carapas.
Name: Avatar (Requires Stage 2)
Type: Bloodline
Rank: A
Chakra Cost: 20+3/per turn.
Effects: This will cover the user in a massive amount of the bloodline liquid, shaping them into various insects/aranchids. This is up the user.
Note. A person can only have one Avatar shape.
Different avatars gives different attributes. Such as if someone turns into a Stag Bettle they get a might horn and immense strength. Someone who turns into a Scorpion will get a tough armor and a poisonius barb tail and so on. More info will be find on the creator of their custom avatar on their Jutsu list.
Also, custome variation jutsus are being used by the different members. As they all experience this very customizable bloodline.
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